Read 碁 14、sai vs toya koyo by Yumi Hotta Free Online


Ebook 碁 14、sai vs toya koyo by Yumi Hotta read! Book Title: 碁 14、sai vs toya koyo
The author of the book: Yumi Hotta
Edition: 集英社
Date of issue: October 9th 2001
ISBN: 4088731697
ISBN 13: 9784088731698
Language: English
Format files: PDF
The size of the: 542 KB
City - Country: No data
Loaded: 1735 times
Reader ratings: 6.8

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So, this volume didn't jump the shark, but I am definitely seeing signs of wear in the series. The resolution of the Sai vs. Toya Meijin game was satisfying, with a few little twists thrown in, but the results seem mostly intended to remove a character as an active complication in the series. Fujiwara no Sai now senses that his entire purpose in being a ghost for a thousand years was to lead Hikaru to "the divine move." Really? Those are some pretty shitty go gods he believes in if they make him linger for a thousand years just to act as mentor for some kid in another era.

Once the Sai/Toya Meijin game was over, the rest of the volume was taken up by the "B" plot, which seems to be a recurring pattern: resolve a major twist in the main plot arc, then have a tricky go game between Hikaru and someone else. In this case, it's the newly-introduced character Kuwabata 6-dan, who plays "one color go" with Hikaru. While this made for an interesting game, it smacked of trickery, i.e., a stunt to make an excuse for an otherwise unimportant game to take up so much page space. And the filler at the end with Waya and his little friend was pure fluff.

So, where is the series going? Obviously, we still have the climactic confrontation between Hikaru and Akira Toya, and Sai is hinting that he may not be long for this world. So is it going to end with Hikaru playing "the divine move" against Akira in their final game? I do hope Hotta manages not to just drag this out for another eight volumes.

This was still fun and a good read, but quite mediocre for the series, and it wouldn't have made me a fan if it was my first volume. 3.5 stars.


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Read information about the author

Ebook 碁 14、sai vs toya koyo read Online! Yumi Hotta (堀田 由美 Hotta Yumi, most often written as ほった ゆみ) is a Japanese mangaka, best known as the author of the best-selling manga and anime series Hikaru no Go, about the game of go that is widely credited for the recent boom of the game in Japan. The idea behind Hikaru no Go began when Yumi Hotta played a pick-up game of go with her father-in-law. She thought that it might be fun to create a manga based on this traditional board game, and began the work under the title of Nine Stars (九つの星 Kokonotsu no Hoshi), named for the nine "star points" on a go board. She later worked with Takeshi Obata (the illustrator) and Yukari Umezawa (5-Dan, the supervisor) in the creation of Hikaru no Go. She won the 2000 Shogakukan Manga Award and the 2003 Tezuka Osamu Cultural Prize for Hikaru no Go.


Reviews of the 碁 14、sai vs toya koyo


ETHAN

A wonderful book, like all the works of this author.

RILEY

Something a favorite author wrote.

NIAMH

Now this book is one of my favorites!

EVELYN

Just a terrific book.




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